Game Creation in Youth Media and Information Literacy Education
نویسندگان
چکیده
ThisarticlepresentsthepreliminaryfindingsofGamiLearning(2015-2018),aresearchprojectthat aimstopromotecriticalandparticipativedimensionsofMediaandInformationLiteracy(MIL)in childrenthroughthecreationofdigitalgames.Theprojectpresentsaninnovativeapproachbyarguing thatMILcanbepromotedthroughtheprocessofcreationanddevelopmentofvideogames.Students ages9to14yearsoldfromPortugalandAustin,Texas(USA)participatedinthestudy.whichincluded an intervention at school,was based on a constructivist/project-based approach.Fieldworkwas conductedatfourschoolsandaMILquestionnairewasused,basedinatheoreticalframework,and wereadministeredbeforeandaftertheproject’sintervention.Resultsfromthefourschoolsindicate statisticallysignificantdifferencesbetweenpreandpostquestionnaires,consideringMILskillsin general,andinseveralgroupsofskills,namelyOperationalSkills,EditorialSkills,DigitalIdentity ManagementSkills,CriticalMediaLiteracy,LearningandSocialInteraction. KEYwoRdS Children, Digital Game Creation, Media and Information Literacy, Media Education, Project-Based Learning
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ورودعنوان ژورنال:
- IJGBL
دوره 8 شماره
صفحات -
تاریخ انتشار 2018